Posts

Tech Tip: Google Map

  Google Map I have selected to show where I went last September in Croatia as some people were very interested when I spoke about it in my introduction! So here is where the festival was and where I also stayed for them 8 days:  The Garden Resort  

Alpha

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  Alpha For this week, I wanted to add a few more bits to my game, the first thing I did this week, was I wanted to have a moving cube that went up and down as part of my course but I found the tutorials I came across very very long and I didn't want to spend that much time to only add one moving step into my game... I may find a few 'roll a ball' games on the app store to get inspiration for other obstacles and stuff to add instead. The next thing I did in my game was that I added background music. I am debating whether or not to add the music I selected to a menu screen instead of play mode as it could cause some people  to get distracted. I may replace or swap it out with a very quiet nature sound, like of the wind or something... screenshot I have since got rid of this layout above. But will keep to the theme of having a water feature etc. screenshot screenshot I think I'm meeting my weekly topics when it comes to my game and hope to start finishing the entire thing...

Review Week Comments and Fedback

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  Comments and Feedback Blog graphic, (Source) Feedback in Overall, the comments I have been receiving under my blog posts have been very positive. The comments under my Introduction were all so lovely and welcoming and it was so cool to see how many people have similar hobbies as I do and I now know more a bout a few people! I love to read the comments under my game progress or even under my unity tutorials. I would love to get asked more questions about my game as I only realised now you can reply to comments...oops. Seeing other peoples interpretations of my game is really good as it can open my eyes to what a player would be seeing. Most useful part of people commenting on my blog is when I get asked questions as it could potentially lead me to adding onto my ideas, as the more heads the better. It opens up the conversation! Feedback out Overall, the comments I have been writing under other peoples blogs have been constructed carefully after reviewing their post, all positive o...

Unity Tutorial 09

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  Unity Tutorial 09 For this weeks Tutorial I looked at Sounds! I want to include a backing track into my game, but I don't want to go ahead and add one in just yet as is has to be a certain showed for it. But I added music over the Sumo battle tutorial we did last week just so I could have a feeling of roughly how it could work. I found a brilliant website called FreeSound  were there are endless amounts of different sounds to download! I will of course be using this website again for when it comes to my backing track for my game. I selected an intense battle sound for the sumo game as I felt it would make the gameplay even more intense.  Screen of audio source. I added an audio source to the camera and then dragged my sounds into the audio clip section. I made sure to loop the music as it was only like 40 seconds in length. It was pretty easy to add this sound! I have added sound effects to my actually game when picking up gems so this was actually easier! Happy with th...

Week 9 Reading and Writing

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  Week 9 Reading and Writing What has been the most memorable Reading post for myself? This is a hard question for me as I have found that each week when I read and write about articles about game design, they add up and I grow my knowledge about these elements. The one that does stick in my head the most though would have to be Game Elements  which I did in week 4.  Why is that week so important to me? Good question...Week 4 was a big week in regards to knowing we had to create our own game but I hadn't a clue what to expect. I do like games, and I play them a lot but I have never stopped to think how these games are made and why do I like them so much to play them a lot. I remember discussing about what goes into games in regards to their elements. I have put my knowledge of what I learned since week 4 into my own game! Even without actually realizing in a way... I never knew that writing about articles or pieces of writing that I have read out myself would actually mad...

Game Fun

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  Game Fun The first reading of this week was " Gamification Design: What's fun got to do with it? " by Annie Velev. Fun has a lot of path ways and curves when it comes to game design. There can be so many types of "fun". If we think of what is the meaning of fun off the top of our heads, we quickly think enjoyment of something, but when is comes to game design it goes down the path of pleasurable engagement . If a viewer doesn't like what they are playing it wont be "fun" for them of course. When a viewer likes a game and has the desire to keep playing, the designer knows they are having fun. Source: 8Kindsoffun After looking at this picture describing eight different kinds of "Fun" we can see there is many types of fun out there. It combines the players experience and their appeal towards that game in different measures to make it more "fun" for them. Easy Fun can be described as exploring in a game or creating within a game...

Unity Tutorial 07

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  Unity Tutorials Unit 4 - Gameplay Mechanics(Sumo Battle Prototype) For this tutorial I was excited as it was similar to my own game design. I found this tutorial really helpful to see the different ways of moving your player around, I had to move the camera for my ball to go in that certain direction in this tutorial which was an interesting way. I was thinking of going back to my own game design and seeing if that code could potentially work but the more I thought about it, it would make guiding the ball harder for my game. I loved how we made the platform "Spin", well we really made the camera spin...Illusions!. I also loved the particle effects added to the game tutorial. Roll a Ball After the first tutorial I decided to see if there was anymore Unity tutorials I could follow along that were more specific to my own game as I actually wanted to change my code for rolling a ball, to make it easy in the long run. I found the holy grail of tutorials, "Roll a Ball" ...