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Showing posts with the label Week 5

Unity Tutorial 03

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 Unity Tutorial 03 Unity graphic, source:  Shutterstock The tutorial I followed was a stampede game. You have to feed the animals coming towards you with food. I chose a sand ground, I selected my farmer wife as the players character and then picked out three animals which were a chicken, horse and cow. The food I selected was an apple! We had to make sure when we shot out the apples towards the animals that the food was 'destroyed' when gone out of site. Same thing with the animals. After finishing all three sessions of tutorials I am coming away with a lot more knowledge and confidence about designing games! I must admit it is tedious but well worth it when you watch what you have created back. I had a few stumbles within the tutorials but I tried to fix them without needing to look up solutions and I did it! Going back on previous work, I tried to remember how things are places etc. I learned new things about using "Prefabs" and "arrays" and it was super ...

Game Vision statement

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       Game Vision Statement Rolling balls slide graphic, source:  Shutterstock Brilliant website to gain knowledge on how to write up your game vision document : Gamasutra Introduction "Rumble roll" will be the newest lip biting, exciting sky high puzzle game to hit your screens. Giving you a modern game for the gaming fanatics and those who like to game now and again... It will be a three-dimensional puzzle strategy game. My game will be constructed with the use of Unity and will be developed in a three dimensional viewing field. The 'map' of Rumble Roll will appear to be as if it was floating in the air to give the player the effect of if they fall, they fall from a immense height. All players will start on 'level one' and depending on their skills and intelligence, they can move up in levels. A puzzle game that pushes the boundaries of modern gaming. The visuals will draw you in. Even as simplistic as a "ball puzzle game" can look, Rumble Roll w...

Game MDA

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         A Formal Approach to Game Design and Game Research The article is called " MDA " by Robin Hunicke, Marc LeBlanc, Robert Zubek. M.D.A stands for M echanics, D ynamics, A esthetics. This article explores how to approach game design and how to approach your research for game design. This can help link different aspects of making a game easier.  Game Design - Development. Game Criticism - Technical Game Research. There are a lot that goes into designing a game but we have to consider the outside logistics. For example; the basic game mechanisms, the overarching game goals or the desired results you want to see after the game is finished. MDA can be used as a tool for designers and researchers.  Games create their own little timeline. Game designers create the games, consumers play the games, the games are used and then "disposed". Games differ from movies, plays and books.? Why? The game designer can never know how the players will fee...